Subjects are the core inhabitants of this world — individuals reshaped by extreme conditions, experimental tech, or the raw pressure of survival in places like Sector 0. Some were engineered, some modified themselves, and some simply endured what should have broken them. Each Subject carries visible or hidden alterations: enhanced reflexes, grafted gear, neural implants, or psychological scars that blur the line between human and anomaly. They are not heroes or villains by default; they are products of a harsh system, navigating shifting alliances, scarce resources, and their own evolving identities. In a world where normal no longer exists, Subjects are what comes next.